
Elemental Admixture: add a number of dice to the total damage dice of the spell.We don't care, it's a prereq for Admixture Energy substitution: 0 lvl adjustment, pick an energy type, you can make spells deal that energy type.Maximize spell: all damage dealt by the spell is its maximum.Empower spell: increase the dice of the augmented spell by half.Additional Feats: Practical Metamagic, Arcane Thesis, Spell Perfection.Four metamagic feats: Empower spell, Maximize Spell, Energy Substitution, Elemental Admixture.This further build is only possible in games that allow 3.5 and pathfinder material.įor the next portion of this build, you will need the following feats. Our next step requires a further 8 feats and access to 3.5 material. We are not, in fact, done yet, though we've established our basis.

#WAYANG SPELLHUNTER MAGICAL LINEAGE SHOCKING GRASP FREE#
Some DMs will allow it, and for those players who dungeon masters will allow it, this trick is now free for you to use, enjoy it. Warning: This build seriously plays with the concept of cantrips, and the dm is within his rights to tell you that it STILL isn't a cantrip, and no, you can't use it all day. This means we can now cast it once or more a round (depending on various build tricks) for every round of every day. Why is this important? if you apply both of these traits to shocking grasp(or snowball), and then add intensified shocking grasp(or intensified Snowball), the following occurs: Because no errata corrects metamagic mastery, intensified shocking grasp now occupies a zero level spell slot. Note: Magical lineage specifically has errata stating it cannot lower the spell below its original level. That spell uses up a spell slot one level lower than normal whenever you use it with a metamagic feat. Both of these traits do essentially the same thing. The two traits you need are Metamagic Mastery and Magical Lineage. and the magus arcana "Close Range"), 2 traits, and the feat intensified spell. Things you need: Magus, Cantrips, Shocking grasp (Or Snowball. This build is possible with the wizard, but be warned, if you're doing this with a wizard you are doing wizard wrong. Prepared arcane casters with cantrips and shocking Grasp, and a reason to focus on damage. The major reason why this build is done with Magus is that the Magus is the only class where two things combine. It relies on zero level spells and the idea that a spell IS or is not a zero level spell. Things to understand about this build and why it can and cannot or does or does not work. What follows is a somewhat different take on the mailman using a class that was intentionally designed around dealing maximum damage to the enemy via magic. A direct damage dealing spell caster designed around nothing but delivering as much damage as possible to the enemy. "Neither rain nor hail nor sleet nor snow nor heat of day nor dark of night shall keep this carrier from the swiftĬompletion of his appointed rounds."If you have read The Mailman you are familiar with these words and the concept of the mailman.
